/*
D:\project\doc\Project reference\3602 clut8\resouse\Sabbat256\Bitmap\Game\Im_Black.h
	bmp file size:		2680
	bmp data offset:	1078
	bmp data width:		40
	bmp data height:	40
	bmp data size:		1600
	RLE bmp data size:	148
*/


const unsigned char Im_Black[] __attribute__((section(".flash"))) =
{
0x10,0xff,0x08,0x02,0x1c,0xff,0x10,0x02,0x16,0xff,0x14,0x02,0x13,0xff,0x16,0x02,
0x10,0xff,0x1a,0x02,0x0d,0xff,0x1c,0x02,0x0b,0xff,0x1e,0x02,0x09,0xff,0x20,0x02,
0x08,0xff,0x20,0x02,0x07,0xff,0x22,0x02,0x05,0xff,0x24,0x02,0x04,0xff,0x24,0x02,
0x83,0xff,0xff,0xff,0x26,0x02,0x82,0xff,0xff,0x26,0x02,0x82,0xff,0xff,0x26,0x02,
0x82,0xff,0xff,0x26,0x02,0x81,0xff,0x7f,0x02,0x7f,0x02,0x42,0x02,0x81,0xff,0x26,
0x02,0x82,0xff,0xff,0x26,0x02,0x82,0xff,0xff,0x26,0x02,0x82,0xff,0xff,0x26,0x02,
0x83,0xff,0xff,0xff,0x24,0x02,0x04,0xff,0x24,0x02,0x05,0xff,0x22,0x02,0x07,0xff,
0x20,0x02,0x08,0xff,0x20,0x02,0x09,0xff,0x1e,0x02,0x0b,0xff,0x1c,0x02,0x0d,0xff,
0x1a,0x02,0x10,0xff,0x16,0x02,0x13,0xff,0x14,0x02,0x16,0xff,0x10,0x02,0x1c,0xff,
0x08,0x02,0x10,0xff
};
